Board Game Review -Fisticuffs!

Disclaimer: We were provided a review copy of this game by The Nerdalogues.  This has not influenced our review.


Quick Facts

Designer: The Nerdalogues
Genre: Take That
Players: 4-6
Time: 1530 minutes

In the 20s, an eccentric billionaire flies his airship around the world in search of pugilists willing to fight each other in order to claim the incredible prize of any wish granted.  You are one of the eight participants in this year’s bout, ready to take on your opponents one-by-one in a gentlemanly sporting match.  What you discover, however, that these Fisticuffs bouts are free-for-all brawls where almost anything goes: from the simple jabs and kicks to uppercuts and haymakers, and even spitting on your opponents is allowed in the ring!  Do you still think you have what it takes to knock out all of your opponents and claim the title?

Fisticuffs is a veritable free-for-all of a Take That game, where each turn players will instigate combat against another participant, who can block and counter, or throw in the towel and allow others to tag in and join the fray.

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Board Game Review – Tides of Madness


Quick Facts

Designer: Kristian Čurla
Genre: Card Drafting
Players: 2
Time: 20 minutes

The sky have begun to darken; waves continue to lap on the shore, crashing harder and harder as time passes.  Collecting the artifact will bring you closer to the great Old Ones, but send you spiraling slowly into madness.  The chanting begins to fill your head and you began to chuckle against your control.  Will you be able to find the most artifacts before your foes?  Or will you descend into madness long before then?

Tides of Madness is a sequel to the 2015 game Tides of Time.  Like its predecessor, Tides of Madnessis a quick 2-player card drafting microgame, consisting of 18 cards and three short rounds.  However, it adds a new element, Madness (it is a Cthulhu game, after all), and some additional ways to score.

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Board Game Review – Elevenses


Quick Facts

Designer: David Harding
Genre: Hand Management
Players: 2-4
Time: 30 minutes

It’s the 1920s and like many socialites of the period, you strive to host the best morning tea for your friends; after all, it’s how you keep your name in town!  Your servants are bustling around making sure everything is just so when you realize that your best pieces are missing!  You peer out the window to see that the socialite across the street has send one of their servants to switch your pieces out with something you already have!  Now it’s time to scramble, making sure to you have the best prepared party so that all the best in town come to your morning tea, and not the tea of that nasty neighbor.

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Board Game Review – Heroes Wanted


Quick Facts

Designer: Travis R. Chance, Nick Little
Genre: Action-Adventure, Hand Management
Players: 1-5
Time: 45 minutes

You’re the new hero in town and with your super suit matching your best qualities, you approach town to save the day.  But what do you spot over there?  It’s another hero, dressed to the nines, trying to capture the exact same villain you are.  And what to you spy from your other eye but ANOTHER hero.  Henchmen are closing in, and you want the glory for yourself!  Will you defeat the most henchmen and eventually the villain, showing yourself to be the supreme superhero in town?  Or will another hero’s magnificent feats outshine yours?

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Board Game Review – Patchwork


Quick Facts

Designer: Uwe Rosenberg
Genre: Tile Placement
Players: 2
Time: 30 minutes

Your local sewing circle has always been a great place to relax and unwind.  It’s usually filled with ladies knitting or working on small projects, and is the epitome of peace and quiet.  That is, until recently.  You see, a rival has appeared that always one-ups you in everything.  You sew a dress, she makes one two times as elegant.  Her tapestry and needlework is so beautiful everyone gushes over it.  Your latest project is a patchwork quilt, and you see this as your last opportunity to prove yourself every bit as good as your opponent.  You each dig through the large pile of unevenly-shaped pieces of fabric to find the perfect patches to make up your quilt.  But oh no!  In the time you took to sew on that one patch, your opponent has placed three on her quilt!  You’ll need to do some strategic thinking and time management to make a quilt that’s more complete and beautiful than that of your rival…

Patchwork is a two-player game about creating patchwork quilts using a variety of differently shaped patch tiles.  Each tile costs a certain amount of buttons (the game’s currency) and time, and you’re penalized at the end of the game for any spaces not filled up, so you’ll want to figure out the best way to use the available patches to fill up your quilt!

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Board Game Review – Paperback


Quick Facts

Designer: Tim Fowers
Genre: Deck Building
Players: 2-5
Time: 30-45 minutes

Your fingers click across the typewriter, a flurry of letters fly across the paper as you rush to make your deadline.  You pause.  No time for writer’s block now, you think to yourself.  Frantically, you push around the papers on the desk.  All the notes you’ve jotted down are beginning to pay off as you arrange them again and again, creating the words you need to finish the next great American Novel!

Paperback is a deck building card game where the players build words to create novels and earn points.  Words unique to your theme and longer words can earn you extra points.  Will you be the player to create more novels before anyone else?

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Board Game Review – Gloom


Quick Facts

Designer: Keith Baker
Genre: Storytelling, Take That
Players: 2-5
Time: 30-60 minutes

Once upon a daytime dreary, while I pondered, weak and weary,
A quaint and curious card game I’d never played before—
While my hand I was surveying, suddenly there came a playing,
‘Twas my opponent gently laying, laying cards on my E. Gorr.
“No! My gravedigger,” I muttered, “has fallen dead upon the floor—
            Now he can do nothing more.”

Gloom is a card game where players are competing to have the most miserable family.  They do this by playing modifier cards on their family members to make them more and more miserable (and hopefully dodging positive life events played on them by opponents), until they eventually shuffle off of this mortal coil.  The unique part of Gloom is that its cards are clear, allowing additional modifiers to add on to or replace those already played on a character.  Light some candles, turn down the lights, and turn on some Evanescence, because it’s about to get Gloomy…

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Board Game Review – Cutthroat Caverns


Quick Facts

Designer: Curt Covert
Genre: Take That, Semi-Coop
Players: 3-6
Time: 60-90 minutes

When you think of a party of adventurers, you think of a group of friends valiantly questing together, watching each others’ backs and sharing equally in the fame and glory.  At least, you used to think that.  Now you realize that bands of adventurers, who are actually usually strangers that met in a tavern and are united only by bloodlust and lofty aspirations, are just as likely to stab you in the back as to protect it.  And forget sharing in the glory — no, in the Caverns, only the most wily adventurer will get that fame.  Everyone else will likely be quickly forgotten in the annals of history — if they even made it out alive!  Before getting yourself into this mess, you probably should have paid more attention to that old saying: “Without teamwork, you will never survive.  Without betrayal, you’ll never win.”

Welcome to Cutthroat Caverns.  This is a semi-cooperative game in which the players take on the role of adventurers, such as you might see in a typical D&D campaign.  However, the group is only working together inasmuch as they need help defeating monsters and challenges.  Because every monster the team faces only awards prestige to the player who landed the killing blow, there’s bound to be some backstabbery as players fight for that position.  But beware — too much messing with each other and everyone is bound to end up dead.  But in the end it’s all good fun, because after all, what’s a friendly game without a little sabotage?

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Board Game Review – Lanterns: The Harvest Festival


Quick Facts

Designer: Christopher Chung
Genre: Tile placement, Set collection
Players: 2-4
Time: 30 minutes

In Imperial China, the harvest season has just ended.  Before the farm workers can enjoy the (literal) fruits of their labor, it is time for the Festival of the Lanterns, celebrating the harvest!  During the festival, families and friends gather at the edge of a huge lake to watch as artisans release hundreds of colorful lanterns across the surface of the water.  As one of those artisans, you must compete with your fellow craftsmen to put on the best display and earn the most honor before the end of the festival!

Lanterns: The Harvest Festival is a set collection game, where players add tiles to an ever-growing lake in order to claim the titular Lantern cards.  By collecting certain sets of different cards, a player can gain points by showing his or her Dedication to the craft.  Will you be the most dedicated and honorable artisan?

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Board Game Review – Kodama: The Tree Spirits


Quick Facts

Designer: Daniel Solis
Genre: Card Drafting, Set Collection
Players: 2-5
Time: 20-40 minutes

As a masterful gardener, you’ve tended to all types of trees – big and small, exotic and commonplace… but you never expected to find yourself taking care of the Kodama, the tiny, plushy tree spirits that watch over the forest.  The Kodama can be shy or they can be finicky, often preferring trees that are home to certain flora or fauna, or those from which they can get a good view of the night sky.  You, along with several other gardeners of similar caliber, will have to grow trees that can best support your new tree-dwelling friends and keep them happy so that they in turn will keep the forest healthy.

Kodama: The Tree Spirits is a spiritual (ha!) successor to Kigi, from the same designer, Daniel Solis.  In Kodama, players are each trying to grow a tree that will best house the Kodama, the small tree spirits who live in this forest.  To do this, they’ll need to play branches to their trees with elements matching those already existing on the tree, along with well-timed use of the Kodama’s special abilities.  Will you be the best caretaker of the Kodama?

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