What Have We Been Playing – 8/11/17

We didn’t forget about you, we swear! We know that Fridays all you look forward to is hearing what we’ve been playing this week, but we were just so busy . . .

Thanks for joining us again for another recap of What Have We Been Playing, where we go through our week in gaming.

8/5/17 — Saturday was another meetup with the lovely Janesville Pegheads and we started things off by trying not to get along as much as possible and playing Cutthroat Caverns, a ever-so-slightly cooperative game where players work together to defeat villians, but want all the glory for themselves.  Players can backstab, overkill, and steal from their fellow players in order to return to town with the most prestige, winning the game.  Our players were not shy about using these conniving tools right away, which made for fun gameplay.  We switched gears after the dungeon crawling and played Keyflower, a bidding/tile laying game which we have played recently with members of the Rockford Pegheads.  This game can get cut throat as well, as you’re bidding your people in order to win tiles.  However, players can come outbid you at any time, so it’s advantageous to keep an eye out on what meeples your opponents are taking in.  Not having enough of fighting over things, some of us split with Amber playing Libertalia, a pirating game where you use the members of your ship to gain treasure and glory.  One thing that is great about this game is every player starts with the same cards in their hand, so when a player chooses to lay certain cards can change the course of their treasure gaining.    While pirating was afoot, Ethan played Century: Spice Road, a set collection/deck building game.  Ethan has been very jealous that Amber has gotten to play this on multiple occasions and was happy to finally be able to play it for himself.  He also wishes to add that he did not win, in case that’s important for the narrative.  Amber’s final game of the night was Smash Up, where players draft factions (of sometime the silliest kind) to shuffle-build their decks, trying to take over bases and gain 10 points before any of the other players.  Ethan was able to squeeze in two more games, one being Trickster: Champions of Time, a trick-taking game where players are trying to release cards from their tableau and NOT take the tricks, and finishing with a crowd favorite, Werewords.

8/6/17 — It’s Sunday again and while we wait patiently to see the same family sit on the Throne, we decided to play a few games to pass the time.  Amber discovered about a week ago that she had been playing a rule in Star Realms incorrectly (not that she’s blaming the person who taught her how to play), so they started off with the space-themed deck builder.  After finishing that (and reviewing their overall win stats for that game), they moved on to Dimension, a sphere-stacking puzzle game in which players are timed and must follow six rules to stack their spheres the most efficiently. Ethan will be playing in a Dimension tournament at GenCon, so he wanted to get a bit of practice in before the big day. We also will be playing a 7 Wonders: Duel tournament, which is two-player variant of 7 Wonders, which we’ve also played recently. Amber is feeling confident for that tournament based on her win percentage, it’ll be interesting to see how she does against different opponents.

8/8/17 — Tuesday again and we’re back in the saddle with the Rockford Pegheads. We start with crowd pleaser, Not Alone, where players are working together to fight off this dangerous planet and leave in tact. Amber and Ethan got a new Kickstarter game this week called Endangered Orphans of Condyle Cove, that they wanted to give a try.  In this game, players are controlling orphans who are trying not to get caught by the boogeyman.  This adorable/creepy game can be pretty brutal, with players getting stuck in tough situations and sometimes just getting caught and losing.  After being a bit depressed, Amber went to teach someone Dimension, with Ethan jumping in after he killed off his orphan, allowing for a bit more practice before his tournament (and kicking butts in the process).  The owners of the Gaming Goat in Rockford had loaned the Meeples a few games to learn, so we tried one of those out afterwards.  The game, Road Hog: Rule the Road, pits players against each other as they try to avoid each other, traffic, and road rage and get to the end before the others.  One great component of this game is the treading on the bottom of the road tiles, which allows them to stay in place as palyers knock their cars all over the place.  To continue on the small game trend, we played  <a href="http://Sobek” target=”_blank” rel=”noopener”>Sobek, an Egyptian-themed set collection game.  Having enough of going against each other, next we pulled outSay Bye to The Villains, where players try to buff up their characters in order to beat as many villains as their are players. In this game the villians’ attributes are kept secret, so players have to take some time before the fight in order to reveal these characteristics, which at times can be detrimental to the players. After suffering a half defeat, we started to pack up for the night when we heard the sounds of cheering a dice rolling. A group of players were playing Strike, a dice rolling/press your luck game where players chuck dice into an area, trying to get pairs and knock other players out. When this game was first released, we dismissed it as silly because of the game play and components. But after playing, it may not be an instant purchase for us, but definitely a fun game that plays well with a crowd.

Join us next week for a special edition of What Did We Play, where we chronicle our adventures from GenCon!

What Did We Play This Week – 8/4/17

Welcome back for another week of What Did We Play! Want some of the games we’ve been playing? Click on the blue links to check them out on Amazon! Every order helps Two Board Meeples purchase more games to play and review. Thank you for your support!

7/28/17 — Finally! We finally got a chance to game with the Janesville Pegheads again! We were so excited we got there a bit early, so decided to try out 13 Minutes: The Cuban Missile Crisis. This game pits two players, one controlling the United States one the USSR, against each other in a battle over area control, making sure they don’t cause a nuclear war.  The game goes by very quickly, so attention is key to ensure your not causing a catastrophe. After an exchange or power, the USSR, winning the battle. As more people began to arrive, we split into two horrifically familiar games, Dead of Winter Crossroads Game and Pandemic: Reign Of Cthulhu. In Dead of Winter, we fought together to collect enough samples of zombie guts, killing zombies and bringing their corpses back to the colony.  However, there was a hidden traitor among us, causing our downfall. In Pandemic: Cthulhu, things began well but feel suddenly into darkness.  With only one turn left, players were able to pull out a victory over the Great Old One.  After a period of darkness, we were on the lookout for hidden traitors, playing a few (12 in fact!) games of Werewords.  This is quickly becoming popular in our group, especially trying to describe and guess the “ridiculous” set of words.

7/30/17 — While waiting to watch Game of Thrones, Two Board Meeples to decide to pull out a few games that we haven’t played yet this year.  We first tried out Raxxon, a virally marketed game set in the Dead of Winter universe. This game is currently only available to people who have the “access code,” and we were fortunate enough to get it!  In this game, players are trying to pull the healthy citizens out of the crowd and quarantine the infected to save the city.  We played on the Introduction Scenario, which while on a  lower difficulty still gave us a run for our money.  We were able to save all the citizens and move on to the next game, where we tried out 13 Minutes: The Cuban Missile Crisis again.  The game flow seemed to go more smoothly the second play and we felt as if we had a better grasp of winning conditions.  With the show quickly approaching, we decided to play a game of Game of Thrones: Westeros Intrigue.  In this game, players are building a pyramid of characters based on the TV show, having to match the houses of the characters underneath until a player cannot play anymore from their hand.  With this game, the Two Meeples had their own mini-game, trying to match characters that made sense next to each other.  With Westeros won, we moved on to watching one of our favorite Sunday night shows.

8/1/17 — Tuesday again and we’re back in Rockford again for weekly gaming.  Wanting to see how well we contained viruses with more people, we busted out Raxxon first.  Saving the world acquires quite the crowd, so in order to accommodate 6 people, we pulled out 7 Wonders next.  In 7 Wonders, a card drafting/city building game, players are collection resources in order to build the most prominent city, the person with the most points at the end wins.  This was a game we haven’t played in quite some time and we decided to play it with just the base game, so it was a nice refresher for a classic game that we’ve had for quite some time.  Afterwards we were able to play Samurai Spirit, a game where players take the role of samurai trying to save a geisha village from incoming attacks.  This game was TOUGH friends.  When you’re character gets two hits from the attackers, your character turns into the animal version of themselves, which has slightly more hit points and a slightly better power.  Even with most of us in animal form, we were unable to best the attackers TWO TIMES!  Feeling defeated, we ended the night with Tiny Epic Quest, a game that I’ve heard called “Legend of Zelda: The Board Game” by multiple different gamers.  We unfortunately didn’t make it through an entire game, but after a few rounds the more complicated bits become more clear and you really do feel like you’re on a quest to gain weapons, defeat goblins and use magic!

Join us again next week for another visit with the Janesville and Rockford Pegheads!

What Did We Play This Week – 7/28/17

Welcome back to our weekly feature where we chronicle what games we’ve played in the last week!

7/22/17 — Saturday gaming. What better way to get in a ton of games you’ve been wanting to try out or a really long game that’s been sitting around waiting for a good chunk of time to get it out. Our Saturday game sessions tend to last about 6-8 hours, which is a good chunk of time for lots of gaming. We started our day with Word Domination a new word/tile game by Uproarious Games. In this game, players take on the role of spies who are trying to steal famous artifacts and locations from around the world. In order to do that, they must use the letters placed out in front of them, as well as letters they control, to spell words to gain control. This is a game we were able to demo at GenCon last year and was a wonderful Kickstarter project. The game scales for the number of players, so it’ll be interesting to see how it plays with different sets of people. After putting our spelling skills to the test, we jumped Cowabunga style into IDW Games Teenage Mutant Ninja Turtles: Shadows of The Past. It’s quite the mouthful, really. In this game one player takes on the role of classic TMNT bad guys while the other players play as the Turtles, trying to defeat the villains and accomplish missions. There are multiple scenarios in the book which allow for a campaign-like gameplay. We played this game before last year and it was a lot of fun, definitely for the nostalgia sake if nothing else. After 2 scenarios of that, we moved onto Brewin’ USA, a bidding/area control game where you a are brewer trying to create delicious beers and spread them to breweries around the US, gaining control of regions and having the most influence at the end of the game. Two points of detail that I really like about this games are that they use bottle caps for currency and they use the names of actual microbreweries around the US> This price point for this game is a bit high, but definitely worth it. All that beer creating was making us a little insane, so we decided to switch it up and try out Lovecraft Letter, a Cthulhu themed version of Love Letter. This version adds alternative roles for the numbers as well as adds a madness element to the game. Amber sort of loves the Lovecraft Theme, Ethan loves magnetic boxes that are shaped like books, so this was a game that was basically made for us. Plus it comes with such wonderful sleeves! Starting to wind down, we decided to go for Skull Board Game, a colorful bidding/press your luck game that has evolved from a bar game played with coasters and napkins. To end the night, we went with Seventh Hero, a game that has sense been renamed Rent-A-Hero much to the controversy of our game group. In this game you are trying to recruit heroes but they have very specifics needs that need to be met in order to come work for you, recruit two of the same and they’ll both quit! With our heroes recruited, it was time to end game night and bid goodbye until next time.

7/25/17 In our typical Tuesday night fashion, we were back in Rockford tonight for our Pegheads meetup! We started with a few “eureka!” moments by playing Einstein: His Amazing Life and Incomparable Science, a tile laying game where you are trying to recreate some of Einstein’s great ideas. In this game you play one of four Einsteins representing different times in his life. You lay tiles in a community area trying to match ideas both in your hand and under a community goal list. Person who created the most prestige worth of ideas wins! After using up quite a bit of brain power, it was time to use force to get what we wanted, in a game called Revolution! In this bidding/area control game, players use force, blackmail and money to gain control over different areas of the town, players with the most control gain the most points and wins! When the forces of evil take over town, who you gonna call? Two Board Meeples! We gathered two more players and worked together on a game called A Touch of Evil: Dark Gothic, a deck-building game where players work together to defeat 3 villains. In this game the group either loses together or the person with the highest card value wins, and unfortunately we were unsuccessful in our endeavors. Needing to take a bit of a lighter approach, we switched groups and worked next with Honshu, a bidding/tile laying/city buiding game where players are working towards their secret goals to try to building the best city for their people. There are common point earning criteria as well, so it’s important not too hard on your secret goals or you miss other important scoring criteria. To end the night we played Nevermore Card Game. We’ve played this game a few times, but this game was especially interesting in how it played out. In this game, players are card drafting and set collecting in order to gain magical powers, knock out their enemies, and ultimately gain 6 points to win. When another player loses all their life, they are turned into a raven, using their turns to peck other players and try to turn back into a human. In this particular game, Amber was turned into a raven rather quickly, as she had gained 5 points in the first few rounds. Much of the game was played and more people were converted to bird-dom until only 2 of the 5 players were still humans. In order to transform back to a human, raven players must either have one of each kind of card in their hand or achieve a 5 of a kind.  In this game, there is a special 5 of a kind called a “conspiracy of ravens” that, when you get one, you hit all the other players for one and gain a victory point.  Well, in the final match of the game, Amber was sitting as a raven with 5 points and couldn’t do anything unless she turned human again.  As cards were being drafted, she was gaining more and more ravens until, in the last draft, she ended up with a handful of beautiful, black birds.  In the resolution phase, you check for a conspiracy first, so Amber had 5 of  a kind, turned back into a human, hit all human players for 1, and gained her sixth point, winning her a game.  It was an exciting end to our game night and a great story to finish this week’s “What Did We Play.”

Check back next week when we revisit the Janesville Pegheads and start our GenCon prep!

Chronicles from the Crow’s Nest — Pathfinder Adventures #2

Welcome back, scurvy dogs, to our recap of the Skulls & Shackles Adventure Path for the Pathfinder roleplaying game!  If you missed the first installment of this series, check it out here.  As before, this post will contain spoilers for the first book of the adventure path, The Wormwood Mutiny, so if you’re currently playing Skulls & Shackles or plan to play it, proceed at your own peril!  Otherwise, let’s dive in and see what misadventures our heroes get into this week!

Continue reading “Chronicles from the Crow’s Nest — Pathfinder Adventures #2”

What Have We Been Playing – 7/21/17

In our weekly feature, we recap the games we’ve played over the last week!

7/15/17 – Winter is nearly here and our Rockford gaming group was so excited for the new season of Game of Thrones that we decided to host a day dedicated to the theme.  So Two Board Meeples packed up their most Westerosi games and headed on down to the land of Ice and Fire.   We started with a meeple versus meeple match of A Game of Thrones: The Card Game, with House Lannister against the The Knight’s Watch.  In the Game of Thrones Card Game, you build a deck with base set and expansion packs, choosing which house you want represented in your deck.  You can then play against up to 4 different players and try to become the best house in Westeros.  After a little bit of rules reminder, the Meeples begin to battle it out, with eventually Amber and House Lannister winning the Match.  We then moved on to playing Game Of Thrones: The Iron Throne, a Cosmic-Encounter like game that again pits the houses of Westeros against each other to spread the most influence to the other houses.  Battles were fought, promises were broken, and eventually House Martell and House Lannister tied for a victory.  Needing to brush up more on our Seven Kingdoms facts, we moved on to Game of Thrones: The Trivia Game, a game which allows you to use your knowledge of the TV Show to gain control of the Castles of the Seven Kingdoms.  After realizing that we were much like Jon Snow and knew very little, we decided to end the day outside of Westeros by playing A fake artist goes to New York , a game much like Spyfall where everyone knows the secret word but one person.  One by one the players take turns drawing one line of the secret word; after everyone has gotten a chance to draw two lines, players must guess who the “fake artist” is.

7/18/17  It was tiring travelling from Westeros to New York, so we took a few days of rest before attending the weekly meetup with the Rockford Pegheads.  The Meeples got there a bit early, so we snuck in a quick game of Dreamwell, a set collection game where players are navigating dream worlds to gain the most points.  After a harsh victory by Ethan, more people began to join us and we had a large group to play Werewords, a cross between Bezier Games’ Werewolf and 20 Questions.  In this game, the Mayor chooses a word that the werewolves and the seer know, while the villagers are trying to figure out what the word is.  The Seer has to be careful not to let themselves be know too much, because of the word is found, the Werewolves still have a chance to win by eliminating the Seer!  After a few fun rounds of word guessing, the Meeples split into two groups, Ethan playing Facade Games Salem (which we have reviewed here) and Amber playing Century: Spice Road, a engine building, card buying game which some in the group consider to be a solid replacement for Splendor. The Meeples got back together again to play a game of Bruges, a game that we have visited before. In Bruges, you are working to building up your canals, create houses in your personal village, and gain successful societal members to place in your houses, gaining points for completing canals and gaining important people. After a while of brain burning, we ended the night with a few games of The Chameleon, a Target Exclusive game by Big Potato games. Another game similar to Spyfall, everyone except one person has access to the secret word from a sheet of similar words. Then every player takes a turn quickly saying another word related to the original word, while after players vote to find the The Chameleon.

This week we were able to play a lot of different types of games, which always makes for a good week!

What Have We Been Playing — 7/14/17

In our new weekly feature, we recap the games that we’ve played since last Friday!  Join us as we look back in the week of gaming.

7/8/17 – While not a traditional board game, we were invited to participate in an Escape Room with 10 of our friends from our Janesville gaming group.  We haven’t been to the Janesville Group as often lately because of scheduling conflicts, so it was nice to see everyone again.  We arrived at the same time as another couple, who ventured into what appeared as the store front of a candy store.  After looking around for a moment, a crackle came in over a speaker and we were encourage to find the hidden entrance to the room.  Surprise had us fumbling, but not for long as we entered a space age lounge to find our friends waiting for us.  A few other groups were waiting for their times as well and we discovered that four different groups would be doing four different adventures that day.  After the guide briefed us in the rules of the escape room, a man with a funky eye makeup began to escort the groups back to their rooms.  One by one the groups went back as a soft “psst” of air flowed in the doorway.  When it was our turn to enter, we were lead into a hallway with 6 different doors, all of which lead to different escape rooms.  All the way in the back corner was our room, where our guide told us that it was the 1960s, we woke up in a warehouse surrounded by blood, and we could hear noises from the next room.  We were given an hour to escape and were ushered into a small, dark, creepy room, dirty and splatter with blood and body parts.  We worked together diligently to be shocked (literally at one point) and amazed at how well we work together.  Out of the four groups that went in, we were one of two groups that made it out on time, so we were pretty proud of ourselves!

7/11/17 — Slurpee Day! (We unfortunately did not partake.)  It was weekly gaming at the Gaming Goat and the gloom and doom outside brought out the murderous side of us, which lead us to play The Last Friday, a one-versus-many game which takes place at Camp Apache, a stereotypical 80s slasher movie camp.  The game plays out in four chapters, with one person portraying the serial killer “The Maniac,” and all other players taking roles as movie trope campers.  In the first chapter of the game, the camper players are running from The Maniac, trying to find keys to 5 different color cabins and hide away to safety while The Maniac is trying to kill all the campers, which would cause The Maniac to win.  Our campers were diligent and made it into safety, but not without two casualties in the camp.  In the second chapter, daylight is about to break and The Maniac must seek shelter until night falls again, while the campers seek out The Maniac and attempt to put him to rest.  The campers succeeded and the blue player had the pleasure of killing the killer, becoming The Predestined, but what kind of horror movie would this be if The Maniac were to just stay dead?  In the third chapter, The Maniac seeks vengeance against the predestined, spending the entire chapter attempting to kill the predestined and win, while the other campers are helping keep the predestined safe.  If the predestined survives this chapter (which she did!) then we move onto Chapter 4: The Final Chapter.  In chapter 4, dawn is breaking yet again, but this time it’s the camper’s final opportunity to seek revenge against the mayhem The Maniac has caused.  Like chapter 2, The Maniac is try to seek refuge from the campers, but this time it’s real for the campers.  If the predestined can kill The Maniac in this chapter, the camper team wins.  If The Maniac escapes, he is the winner.  The campers in our game were able to surround The Maniac, making his moves very obvious and causing a fantastic camper victory!

Since The Last Friday is a bit longer game, we only had time for one more short one this night, so we decided to pull out Garbage Day.  In Garbage Day, players are roommates in an apartment and unfortunately, no one likes cleaning or taking out the garbage.  Players draw cards from the deck and either place them in their room or on top of the garbage can depending on what type of card they draw.  If you have to place your card on the garbage can, you must carefully balance your card on the existing garbage, if you knock over the garbage, you could be out of the game!  There are also a few mischief cards in the deck, which allow you to place garbage in another person’s room or mess with how they place their garbage. The garbage was flying with this one, with Amber and another player “getting married” to try to preserve the win, but in the end someone else prevailed, becoming the king of the apartment and not cleaning their room!

7/12/17 Wednesdays are Masterchef Night at the Two Board Meeples household, and while waiting for Chef Ramsey to critique those home chef’s dishes, we decided to make it a Cthulhu Night (because what’s scarier, than Gordon Ramsey’s criticism, right?).  We busted out Cthulhu Dice first, which didn’t really go very well with two players.  To be honest, we didn’t even check to see if it could be played with two, but since we’ve played it before and wanted to knock it off our unplayed list of the year, we decided to chuck the dice and take each other’s sanity anyway.  We segued from that into Munchkin Cthulhu, a classic game with an Elder God theme.  While it was fun to revisit the game that got me into the hobby, there were very typical frustrations in game: someone running away with the lead, being the target of attack after attack.  There was definitely a feeling of, “when will this game end” coming from Amber, but it was a fun revisit and a nice laugh at some of the old jokes that were forgotten.  Plus, it gave us a chance to use our cool new countdown dice!

That’s all our gaming for this week, join us next week as we report back with more “What Have We Played!”

Chronicles from the Crow’s Nest — Pathfinder Adventures #1

Welcome to a new feature on our blog where we recount the adventures of one of our regular Pathfinder groups as we navigate through the Skulls and Shackles Pathfinder Adventure Path.

Please be advised that this post will contain spoilers for the “Skulls and Shackles” Pathfinder Adventure Path.  If you are currently playing or plan to play this adventure path, caution is advised to prevent spoilers.

Continue reading “Chronicles from the Crow’s Nest — Pathfinder Adventures #1”

Board Game Review – Food Chain Magnate

Overview

Quick Facts

Designer: Jeroen Doumen, Joris Wiersinga
Genre: Economic, Manufacturing
Players: 2-5
Time: ~45 minutes per player

It’s the 1950s, and fast food is the latest craze.  Nothing gets the families of small-town suburbia out of their houses like the promise of hot food and cold drinks, served almost instantly.  You can see this new market starting to form and decide to start up your own restaurant chain, planning on making bank selling to hungry (and lazy) people.  However, you’re not the only one with this brilliant idea, as several other competing chains have started up in your very same small town!  Now, you must out-produce, out-advertise, or out-price your opponents out of the market and make your way to the top of the food chain!

Food Chain Magnate is a very heavy strategic game where players build up a fast food franchise starting with just one restaurant and a CEO.  You will then need to hire more employees to begin producing food and drinks, advertising your products, and selling to the customers in town.  The player who makes the most money by the end of the game can truly call themselves a food chain magnate!

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Culling the Collection: The Whats and Whys

Today I finally got around to updating my Board Game Geek Collection, which basically means that I went to Ethan’s BGG profile and copied the ones I was missing from his to my own.  I paused before I started, staring at the number of games it said was in our collection. “500?!”  I gasped.  “There are five hundred games in our collection!  I tell everyone it’s about 300 or so!”

“Well, the promos and expansion are listed too.  Let me see if I can filter it to just the base games.”

After a few clicks on his computer, Ethan figured out we actually only have 366 (!!!) unique base games.  There was a discussion on the BGG Facebook group a few weeks back on why people have so many games, but I won’t get into all the details here on how and why our collection is this way.  What we have begun doing, however, for the first time ever, is getting rid of games in our collection.

It all started with attending Gaming Hoopla in Gurnee, IL, where Ethan signed up to do a math trade.  How this works was, Ethan put a bunch of games that we’re willing to get rid of on a list.  Then, other people put what they’re willing to trade on a list.  Hey, person B has a game I want, but I don’t have anything they want.  But, I have something that person C wants, and person C has something person B wants, so we go around in a circle.  Do this with a few dozen (or hundred) other people, and we have a math trade!   Doing this allowed us to get some games that we didn’t play out of our collection and gain a few new games and promos we were interested in.

The main factor in doing the math trade was there was games in our collection that we don’t play and didn’t plan on playing again.  We traded off Canterbury, Nightfall and a few expansions to go with it, as there were other games in our collection that filled those needs..  We were able to trade off a few promos as well for games we don’t have and aren’t planning on getting, which was pretty popular with a few people in the trade.  This opened up this thought to us, that our collection doesn’t have to keep growing bigger and bigger; there is opportunity to trade things out!

Moving forward, I see more opportunity to keep doing some exchanging in our collection.  There are games that just aren’t for us or aren’t for us anymore.  What about your collection?  How do you manage the games that you have?  Or does it matter to you at all the number of games in you collection?  Let us know!

Solo Board Game Review – Deep Space D-6

Overview

Quick Facts

Designer: Tony Go
Genre: Solitaire, Dice Placement
Players: 1
Time: 30 minutes

Exploring the deepest reaches of space can sometimes be a lonely job, and when a fraudulent distress signal leads your ship into an ambush, you’ll have to survive by yourself until backup arrives!  As the captain, you’ll need to tactfully assign your crew to deal with both internal and external threats, maintain the shields and hull, and take care of crew members that have been put out of commission.  Can you survive all of the threats that will be constantly plaguing your ship?

Continue reading “Solo Board Game Review – Deep Space D-6”