With the weather getting colder and living in a place where the weather hurts my face, we’ve spending more time doing inside activities, which means MORE board games. I know, right? Who would have guessed?
Friday, October 20th
The owners of The Gaming Goat invited us Rock-Con, a miniatures convention in Rockford, IL and we just couldn’t pass up the chance to help them out and play a few games along the way. After getting things set up and ready for customers, we took a quick break to bust out Century: Golem Edition. In this re-theme of Century: Spice Road, players are working to obtain gems, convert them into higher priced gems, and ultimately build golems with these gems. This game has been labeled by many people as a “Splendor-Killer,” but since I never liked Splendor anyway, I put this game in an entirely different category. It’s simple enough for newer gamers to catch on, but strategic enough to keep veteran gamers interested. I played with a few veteran gamers so we were all pretty evenly matched, however, we all seemed to have a bit of trouble getting our engines built, which resulted in a longer playing time than normal. I wasn’t able to pull out a win on this one, but I love this game for the art, the gems, and the neoprene mat, so I was still pretty satisfied. We spent the rest of the day working the con and chatting, which ended up being a great end to our Friday!
Saturday, October 21st
Day #2 of the con and when we first arrive we were busy beavers helping customers and selling games. When there was a break in the crowd, we busted out 3 Secrets, a cooperative deduction games where players look at a picture of a scene and try to guess the 3 Secrets about the suspect in less than 15 minutes. Players are allotted 5 minutes of guessing time per secret, where they ask the facilitator yes or no questions about the scene. The facilitator lets the guessers know if their question is correct, incorrect, or not relevant. After the players guess one of the secrets, the facilitator restarts the timer and the guessers can work towards a different secret, or until time runs out. This game has quite a few different scenes with varying difficulty, so it was definitely worth the $20 or so we paid for it! Plus, some of these secrets are SO ridiculous that it’s hard not to laugh at them!
After an on-and-off afternoon of helping people out, Ethan and I took a quick break to play Karma Mini Round. This card game pits players against each other trying to use up all of the cards in their hand and player area. Players must beat the number on the other players card, but sometimes rules cards can change things up a bit! Ethan received this game by playing in a tournament last year at GenCon and it’s a perfect little addition to our pocket! After the con was wrapped up, we decided we hadn’t played enough that day, so we headed to a friend’s house where we busted out Eldritch Horror. The lesser of the two evils between Arkham and Eldritch, but not any less demanding, Eldritch Horror spreads players across a map, trying to close portals to other dimensions and fight monsters, trying not to release an Elder God. This game is fairly difficult to win even with super experienced players, so it was not surprising to us how the game ebbed and flowed. However, we did pull out a win at the last minute, which was sort of anticlimactic as everything had been going so horribly! Having been fulfilled, we called it a night.
Tuesday, October 24th
I think that after playing Eldritch Horror on Saturday, I didn’t find life hard enough. I mean, what’s life if you don’t lose horribly every once in a while, right? Obviously this is what my subconscious though, because when I arrived at our regular Tuesday Gaming Session, I figured I’d ask to play Aeon’s End. Now, I’ve played Xenoshyft a few times before, which is another really tough cooperative card game, so I thought I knew what I was going into. But boy was I wrong. As we were setting up the game, our game leader mentioned that this game “takes 45 minutes to set up and 20 minutes to lose.” Haha, I thought, knowing I had just defeated a very difficult games days before. But after everyone choose their characters and we decided to changes bosses to an EASIER boss, the butt-kicking began. In this game, player characters are working together to build their decks well enough to defeat the boss monster and his minions. One interesting thing about this game is that you never shuffle your cards, so when you draw from an empty deck, the discard pile just gets flipped over in the order it’s in. Which is really great if you’re good at remembering where things are or are clever enough to put things in a mechanically sound order. I am neither of those things, so I was not a very good teammate that day. As predicted, we were defeated, but not without a good fight to the end! After a bit of separating and packing up, I was asked what game I wanted to play next. Feeling like taking charge, I suggested we play Nautilus Industries, a game I knew nothing about before suggesting it. To my surprise, I discovered it is a stock market game! With our tiny, tree-looking submarines, we dove into different caves, collecting resources and deciding just the right to sell them. If no one sells the resource in the round, the price per item goes up! However, as soon as you sell them, the price plummets! I warned the group that I’m weirdly good at these kinds of games, and that I’m really not sure how. Sure enough, though I was super nervous, I was able to pull in a win at the end! High from my success, I decided to chat with other players for the rest of the night, in order to not break my streak.
Thursday, October 26th
We don’t typically pick up extra game days during the week (since we have a crazy packed schedule!) but we got the opportunity on Thursday to play a special scenario of Arkham Horror: The Card Game. This LCG pits players against the game, working together through scenarios and trying to gain experience to buff up their decks. A few weeks ago, friends of our attended Arkham Nights up in Minnesota and snagged up a new scenario, The Labyrinths of Lunacy, and decided to share it with the Arkham players of the Rockford Pegheads. I won’t go into too specific of details (cause, spoiler alert), but play of this scenario pits three teams of four against the same scenario, but in three different places. Teams are not allowed to communicate with each or look the other groups movements without permission from the game. Each team must wait to move on to the next round phase until the rest of the teams are done. This required a lot of faith in the game (and the other players), which most groups were able to give up quite freely. We were not able to finish the scenario as time went long, but all 12 players were excited to give it another shot!
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