Like many gamers around this great, wide world, Ethan and I spent April 29th surrounded by tables, cardboard, and groups of loud, passionate people. Because yesterday was International Tabletop Day! Yesterday we travelled to Beloit, WI on the advice of the leader of our Rockford Pegheads Group to a company called Acculynx. They are a software development company that builds services for other companies (at least, that’s what I figured they do!) who were gracious enough to let a few dozen geeks come hang out and play games for the day.
We started our day off with a bit of Mystic Vale. It’s a game both Ethan and I had played before, I was personally not super impressed with it the first time we’ve played. This deck building game has a mechanic where instead of adding more cards to your deck, you build on top of your preexisting cards. The clear cards required for this mechanic seemed gimmicky at first, but was a bit more enjoyable my second play around, even though I lost terribly.
After a few rounds of ping pong (hey, it was tabletop day!), we played Sagrada, the game of “dice drafting and window crafting.” We recently received our Kickstarter copy of this game in the mail and needed some time to play it, so we decided to give it a go just the two of us. The mechanics were fairly simply to pick up on and the game overall was very pretty to look at. It’ll be interesting to see how this one plays with more people.
Next up was Libertalia. I’ve played this game on Board Game Arena, so I was slightly familiar with gameplay but needed to have the game I hand in order to really understand what was going on. With everyone starting off with the same cards, it was interesting to see how everyone played out their cards differently.
Then we decided to do some party games, starting with Two Rooms and a Boom. This game pits two teams against each other, the red team and the blue team, in a battle of trying to keep the “bomber” away from the “President,” or getting him in the same room as the President depending on what team you’re on. We’ve played this game before with our home game group, but adding the special roles to the game this time made it much more interesting than just using regular roles.
After that, we continued our hunting adventures with Deception: Murder in Hong Kong, a game we love and have reviewed. We haven’t played this game with our group as much lately, but it still holds up as a fun deduction game with the Inspectors trying to find the murderer while the Forensic Scientist gives clues.
Next up was Unfair, a TOTALLY FAIR game of building the best amusement park you can. However, the game isn’t really all that fair. It starts off pretty nice, but a most businesses come to understand, you have to follow code, get inspections, and may have shut rides down for a turn. We’ve played our copy just the two of us, so it was nice to be able to try the game with three.
Building amusements parks is hard work, so we needed to cool down with a little Incan Gold, a press-you-luck treasure collecting game. In this game, you must decide if you will press further into the temple in hopes of collecting more gems and possibly an idol. But if you press too far and run into the same hazard twice, you leave with no gems. Press your luck is a mechanic I love for the adrenaline rush of it, so this may have to be a game we add to our collection. I’ll definitely be adding it to the list of games I play on Board Game Arena!
We ended our day at Acculynx with a game of Codenames. It’s always interesting to play this game with new people, as it’s fun to tap into people’s minds and try to figure out why they gave the clues they did. Our team had a respectable loss and I can’t wait to get my hands on some of the new Codenames modules that’ll be coming out this year.