Overview
Quick Facts
Designer: Curt Covert
Genre: Take That, Semi-Coop
Players: 3-6
Time: 60-90 minutes
When you think of a party of adventurers, you think of a group of friends valiantly questing together, watching each others’ backs and sharing equally in the fame and glory. At least, you used to think that. Now you realize that bands of adventurers, who are actually usually strangers that met in a tavern and are united only by bloodlust and lofty aspirations, are just as likely to stab you in the back as to protect it. And forget sharing in the glory — no, in the Caverns, only the most wily adventurer will get that fame. Everyone else will likely be quickly forgotten in the annals of history — if they even made it out alive! Before getting yourself into this mess, you probably should have paid more attention to that old saying: “Without teamwork, you will never survive. Without betrayal, you’ll never win.”
Welcome to Cutthroat Caverns. This is a semi-cooperative game in which the players take on the role of adventurers, such as you might see in a typical D&D campaign. However, the group is only working together inasmuch as they need help defeating monsters and challenges. Because every monster the team faces only awards prestige to the player who landed the killing blow, there’s bound to be some backstabbery as players fight for that position. But beware — too much messing with each other and everyone is bound to end up dead. But in the end it’s all good fun, because after all, what’s a friendly game without a little sabotage?