What Have We Been Playing- 9/22/17

Hello, this is Ethan here with this week’s post on what we’ve been playing. The reason why I’m doing this instead of Amber this week is simply because I actually was the one playing more games this week with a lot of other people. Despite that, it was still a pretty full week of gaming so let’s not waste any time and jump right in.

Continue reading “What Have We Been Playing- 9/22/17”


What Did We Play This Week — 9/1/17

Who can believe it’s already September? It’s the best month of the year (*cough* my birthday month *cough*), the weather is cooling off, and it’s a great time to play board games! We got a lot in this week, so continue below to see What We’ve Been Playing!

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What Did We Play This Week: Special GenCon 2017 Edition

As we continue to recover from our post-con exhaustion, we’re excited to bring you a special edition of What Did We Play, where we recap not only our normal gaming nights, but the things we played at GenCon as well! Because we split for part of the con, Ethan has made a seperate post about our experience, so that everyone gets the full con experience. Go grab something to drink (we’ll wait) because we’ve got a lot to tell you!

Continue reading “What Did We Play This Week: Special GenCon 2017 Edition”

What Have We Been Playing – 8/11/17

We didn’t forget about you, we swear! We know that Fridays all you look forward to is hearing what we’ve been playing this week, but we were just so busy . . .

Thanks for joining us again for another recap of What Have We Been Playing, where we go through our week in gaming.

8/5/17 — Saturday was another meetup with the lovely Janesville Pegheads and we started things off by trying not to get along as much as possible and playing Cutthroat Caverns, a ever-so-slightly cooperative game where players work together to defeat villians, but want all the glory for themselves.  Players can backstab, overkill, and steal from their fellow players in order to return to town with the most prestige, winning the game.  Our players were not shy about using these conniving tools right away, which made for fun gameplay.  We switched gears after the dungeon crawling and played Keyflower, a bidding/tile laying game which we have played recently with members of the Rockford Pegheads.  This game can get cut throat as well, as you’re bidding your people in order to win tiles.  However, players can come outbid you at any time, so it’s advantageous to keep an eye out on what meeples your opponents are taking in.  Not having enough of fighting over things, some of us split with Amber playing Libertalia, a pirating game where you use the members of your ship to gain treasure and glory.  One thing that is great about this game is every player starts with the same cards in their hand, so when a player chooses to lay certain cards can change the course of their treasure gaining.    While pirating was afoot, Ethan played Century: Spice Road, a set collection/deck building game.  Ethan has been very jealous that Amber has gotten to play this on multiple occasions and was happy to finally be able to play it for himself.  He also wishes to add that he did not win, in case that’s important for the narrative.  Amber’s final game of the night was Smash Up, where players draft factions (of sometime the silliest kind) to shuffle-build their decks, trying to take over bases and gain 10 points before any of the other players.  Ethan was able to squeeze in two more games, one being Trickster: Champions of Time, a trick-taking game where players are trying to release cards from their tableau and NOT take the tricks, and finishing with a crowd favorite, Werewords.

8/6/17 — It’s Sunday again and while we wait patiently to see the same family sit on the Throne, we decided to play a few games to pass the time.  Amber discovered about a week ago that she had been playing a rule in Star Realms incorrectly (not that she’s blaming the person who taught her how to play), so they started off with the space-themed deck builder.  After finishing that (and reviewing their overall win stats for that game), they moved on to Dimension, a sphere-stacking puzzle game in which players are timed and must follow six rules to stack their spheres the most efficiently. Ethan will be playing in a Dimension tournament at GenCon, so he wanted to get a bit of practice in before the big day. We also will be playing a 7 Wonders: Duel tournament, which is two-player variant of 7 Wonders, which we’ve also played recently. Amber is feeling confident for that tournament based on her win percentage, it’ll be interesting to see how she does against different opponents.

8/8/17 — Tuesday again and we’re back in the saddle with the Rockford Pegheads. We start with crowd pleaser, Not Alone, where players are working together to fight off this dangerous planet and leave in tact. Amber and Ethan got a new Kickstarter game this week called Endangered Orphans of Condyle Cove, that they wanted to give a try.  In this game, players are controlling orphans who are trying not to get caught by the boogeyman.  This adorable/creepy game can be pretty brutal, with players getting stuck in tough situations and sometimes just getting caught and losing.  After being a bit depressed, Amber went to teach someone Dimension, with Ethan jumping in after he killed off his orphan, allowing for a bit more practice before his tournament (and kicking butts in the process).  The owners of the Gaming Goat in Rockford had loaned the Meeples a few games to learn, so we tried one of those out afterwards.  The game, Road Hog: Rule the Road, pits players against each other as they try to avoid each other, traffic, and road rage and get to the end before the others.  One great component of this game is the treading on the bottom of the road tiles, which allows them to stay in place as palyers knock their cars all over the place.  To continue on the small game trend, we played  <a href="http://Sobek” target=”_blank” rel=”noopener”>Sobek, an Egyptian-themed set collection game.  Having enough of going against each other, next we pulled outSay Bye to The Villains, where players try to buff up their characters in order to beat as many villains as their are players. In this game the villians’ attributes are kept secret, so players have to take some time before the fight in order to reveal these characteristics, which at times can be detrimental to the players. After suffering a half defeat, we started to pack up for the night when we heard the sounds of cheering a dice rolling. A group of players were playing Strike, a dice rolling/press your luck game where players chuck dice into an area, trying to get pairs and knock other players out. When this game was first released, we dismissed it as silly because of the game play and components. But after playing, it may not be an instant purchase for us, but definitely a fun game that plays well with a crowd.

Join us next week for a special edition of What Did We Play, where we chronicle our adventures from GenCon!

What Did We Play This Week – 8/4/17

Welcome back for another week of What Did We Play! Want some of the games we’ve been playing? Click on the blue links to check them out on Amazon! Every order helps Two Board Meeples purchase more games to play and review. Thank you for your support!

7/28/17 — Finally! We finally got a chance to game with the Janesville Pegheads again! We were so excited we got there a bit early, so decided to try out 13 Minutes: The Cuban Missile Crisis. This game pits two players, one controlling the United States one the USSR, against each other in a battle over area control, making sure they don’t cause a nuclear war.  The game goes by very quickly, so attention is key to ensure your not causing a catastrophe. After an exchange or power, the USSR, winning the battle. As more people began to arrive, we split into two horrifically familiar games, Dead of Winter Crossroads Game and Pandemic: Reign Of Cthulhu. In Dead of Winter, we fought together to collect enough samples of zombie guts, killing zombies and bringing their corpses back to the colony.  However, there was a hidden traitor among us, causing our downfall. In Pandemic: Cthulhu, things began well but feel suddenly into darkness.  With only one turn left, players were able to pull out a victory over the Great Old One.  After a period of darkness, we were on the lookout for hidden traitors, playing a few (12 in fact!) games of Werewords.  This is quickly becoming popular in our group, especially trying to describe and guess the “ridiculous” set of words.

7/30/17 — While waiting to watch Game of Thrones, Two Board Meeples to decide to pull out a few games that we haven’t played yet this year.  We first tried out Raxxon, a virally marketed game set in the Dead of Winter universe. This game is currently only available to people who have the “access code,” and we were fortunate enough to get it!  In this game, players are trying to pull the healthy citizens out of the crowd and quarantine the infected to save the city.  We played on the Introduction Scenario, which while on a  lower difficulty still gave us a run for our money.  We were able to save all the citizens and move on to the next game, where we tried out 13 Minutes: The Cuban Missile Crisis again.  The game flow seemed to go more smoothly the second play and we felt as if we had a better grasp of winning conditions.  With the show quickly approaching, we decided to play a game of Game of Thrones: Westeros Intrigue.  In this game, players are building a pyramid of characters based on the TV show, having to match the houses of the characters underneath until a player cannot play anymore from their hand.  With this game, the Two Meeples had their own mini-game, trying to match characters that made sense next to each other.  With Westeros won, we moved on to watching one of our favorite Sunday night shows.

8/1/17 — Tuesday again and we’re back in Rockford again for weekly gaming.  Wanting to see how well we contained viruses with more people, we busted out Raxxon first.  Saving the world acquires quite the crowd, so in order to accommodate 6 people, we pulled out 7 Wonders next.  In 7 Wonders, a card drafting/city building game, players are collection resources in order to build the most prominent city, the person with the most points at the end wins.  This was a game we haven’t played in quite some time and we decided to play it with just the base game, so it was a nice refresher for a classic game that we’ve had for quite some time.  Afterwards we were able to play Samurai Spirit, a game where players take the role of samurai trying to save a geisha village from incoming attacks.  This game was TOUGH friends.  When you’re character gets two hits from the attackers, your character turns into the animal version of themselves, which has slightly more hit points and a slightly better power.  Even with most of us in animal form, we were unable to best the attackers TWO TIMES!  Feeling defeated, we ended the night with Tiny Epic Quest, a game that I’ve heard called “Legend of Zelda: The Board Game” by multiple different gamers.  We unfortunately didn’t make it through an entire game, but after a few rounds the more complicated bits become more clear and you really do feel like you’re on a quest to gain weapons, defeat goblins and use magic!

Join us again next week for another visit with the Janesville and Rockford Pegheads!

What Did We Play This Week – 7/28/17

Welcome back to our weekly feature where we chronicle what games we’ve played in the last week!

7/22/17 — Saturday gaming. What better way to get in a ton of games you’ve been wanting to try out or a really long game that’s been sitting around waiting for a good chunk of time to get it out. Our Saturday game sessions tend to last about 6-8 hours, which is a good chunk of time for lots of gaming. We started our day with Word Domination a new word/tile game by Uproarious Games. In this game, players take on the role of spies who are trying to steal famous artifacts and locations from around the world. In order to do that, they must use the letters placed out in front of them, as well as letters they control, to spell words to gain control. This is a game we were able to demo at GenCon last year and was a wonderful Kickstarter project. The game scales for the number of players, so it’ll be interesting to see how it plays with different sets of people. After putting our spelling skills to the test, we jumped Cowabunga style into IDW Games Teenage Mutant Ninja Turtles: Shadows of The Past. It’s quite the mouthful, really. In this game one player takes on the role of classic TMNT bad guys while the other players play as the Turtles, trying to defeat the villains and accomplish missions. There are multiple scenarios in the book which allow for a campaign-like gameplay. We played this game before last year and it was a lot of fun, definitely for the nostalgia sake if nothing else. After 2 scenarios of that, we moved onto Brewin’ USA, a bidding/area control game where you a are brewer trying to create delicious beers and spread them to breweries around the US, gaining control of regions and having the most influence at the end of the game. Two points of detail that I really like about this games are that they use bottle caps for currency and they use the names of actual microbreweries around the US> This price point for this game is a bit high, but definitely worth it. All that beer creating was making us a little insane, so we decided to switch it up and try out Lovecraft Letter, a Cthulhu themed version of Love Letter. This version adds alternative roles for the numbers as well as adds a madness element to the game. Amber sort of loves the Lovecraft Theme, Ethan loves magnetic boxes that are shaped like books, so this was a game that was basically made for us. Plus it comes with such wonderful sleeves! Starting to wind down, we decided to go for Skull Board Game, a colorful bidding/press your luck game that has evolved from a bar game played with coasters and napkins. To end the night, we went with Seventh Hero, a game that has sense been renamed Rent-A-Hero much to the controversy of our game group. In this game you are trying to recruit heroes but they have very specifics needs that need to be met in order to come work for you, recruit two of the same and they’ll both quit! With our heroes recruited, it was time to end game night and bid goodbye until next time.

7/25/17 In our typical Tuesday night fashion, we were back in Rockford tonight for our Pegheads meetup! We started with a few “eureka!” moments by playing Einstein: His Amazing Life and Incomparable Science, a tile laying game where you are trying to recreate some of Einstein’s great ideas. In this game you play one of four Einsteins representing different times in his life. You lay tiles in a community area trying to match ideas both in your hand and under a community goal list. Person who created the most prestige worth of ideas wins! After using up quite a bit of brain power, it was time to use force to get what we wanted, in a game called Revolution! In this bidding/area control game, players use force, blackmail and money to gain control over different areas of the town, players with the most control gain the most points and wins! When the forces of evil take over town, who you gonna call? Two Board Meeples! We gathered two more players and worked together on a game called A Touch of Evil: Dark Gothic, a deck-building game where players work together to defeat 3 villains. In this game the group either loses together or the person with the highest card value wins, and unfortunately we were unsuccessful in our endeavors. Needing to take a bit of a lighter approach, we switched groups and worked next with Honshu, a bidding/tile laying/city buiding game where players are working towards their secret goals to try to building the best city for their people. There are common point earning criteria as well, so it’s important not too hard on your secret goals or you miss other important scoring criteria. To end the night we played Nevermore Card Game. We’ve played this game a few times, but this game was especially interesting in how it played out. In this game, players are card drafting and set collecting in order to gain magical powers, knock out their enemies, and ultimately gain 6 points to win. When another player loses all their life, they are turned into a raven, using their turns to peck other players and try to turn back into a human. In this particular game, Amber was turned into a raven rather quickly, as she had gained 5 points in the first few rounds. Much of the game was played and more people were converted to bird-dom until only 2 of the 5 players were still humans. In order to transform back to a human, raven players must either have one of each kind of card in their hand or achieve a 5 of a kind.  In this game, there is a special 5 of a kind called a “conspiracy of ravens” that, when you get one, you hit all the other players for one and gain a victory point.  Well, in the final match of the game, Amber was sitting as a raven with 5 points and couldn’t do anything unless she turned human again.  As cards were being drafted, she was gaining more and more ravens until, in the last draft, she ended up with a handful of beautiful, black birds.  In the resolution phase, you check for a conspiracy first, so Amber had 5 of  a kind, turned back into a human, hit all human players for 1, and gained her sixth point, winning her a game.  It was an exciting end to our game night and a great story to finish this week’s “What Did We Play.”

Check back next week when we revisit the Janesville Pegheads and start our GenCon prep!